Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A few people among the Aragwaithi can master the difficult art of magic, these men, called Wizards, can use their abilities to heal their allies or destroy their enemies. Far more powerful than common warlocks, wizards usually train the magically inclined Aragwaithi.
Procede de: | Warlock |
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Se convierte en: | Sorcerer |
Coste: | 43 |
PV: | 31 |
Movimiento: | 5 |
PX: | 132 |
Level: | 2 |
Alineamiento: | neutral |
ID | BM Aragwaith Wizard |
Habilidades: | cura, sana +8 |
staff de impacto | 9 - 2 cuerpo a cuerpo | ||
mage-bolt de fuego | 11 - 3 a distancia | mágico |
Resistencias: | |
---|---|
de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | 0% |
de frío | 0% |
arcano | 20% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 100 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 1 | 50% |
Arrecife costero | - | 0% |
Bosque | 2 | 50% |
Campo de setas | 2 | 50% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 2 | 40% |
Cueva | 2 | 50% |
Impenetrable | 100 | 90% |
Intransitable | 100 | 0% |
Llano | 1 | 40% |
Montañas | 2 | 60% |
Pantano | 2 | 40% |